The news has just come out that 80s and 90s game designer Paul Woakes died last summer. The only game of his I played was Mercenary III: The Dion Crisis from 1992 – a unique game with a brilliant sense of humour, that managed to fit an entire 3D solar system into a computer with only half a megabyte of RAM. You could land on any planet or moon and explore (admittedly sparsely populated) cities.
To begin with you get around using taxis and buses – this must be the only game that came with a printed bus timetable. Sometimes you would come out of a building just in time to see the bus pull away, and have to wait a few minutes for the next one – all part of the game's slightly evil sense of humour. You can free yourself from the drudgery of public transport by buying a spaceship, but they can be very expensive. One brilliantly cruel trick the game plays on you is that after a few hours of the laboriously getting from one side of the solar system to the other, you enter a building and find a note that tells you "we left your ship behind the building we started". That was also a brilliant piece of game design, because it means the next time the player starts the game they can just go round the back of the building, climb into their free ship and start exploring the solar system without being constrained by public transport – but by the time they found that note, the player would have had plenty of time to familiarise themselves with the locations of the major planets and cities. If they'd been given their ship from the very beginning, they would have just got hopelessly lost.
The plot is that a billionaire named PC Bil wants to begin open-cast mining on the planet Dion, which would be an environmental catastrophe. You have three days to stop him – but that's going to be hard, partly because he's about to be elected President. One way to win the game is to run against and beat him in the election. You have to go to all the TV stations and newspapers (and spend a lot of money) to make sure your campaign is well-advertised. One of the game's most memorable moments is when you come across a father and son standing outside a spaceport. If you briefly pick up the child, it's good publicity – but if you leave without putting the child back down, the headlines become "Mercenary kidnaps child" and the poll ratings drop.
There are six ways to win the game in total (including bankrupting PC Bil by cheating at his casino) – the other one that springs to mind is the one where you find evidence of PC Bil being involved in some kind of criminal activity. You then have to get authorisation to be some kind deputy sheriff or something, so that you can arrest him. But before you do that, you have to sort out somewhere for him to be imprisoned. First you have to buy the deeds to an empty plot of land, then you buy an inflatable prison (I'm not making this up) and place it on that plot. Finally you had to find a special glove that allows you to carry heavy things (such as people), and find the key to PC Bil's room. The final step of this solution, as you carry him to the prison, is very funny as he continually insists that you put him down and that you have no right to do this.
Here is a series of videos where someone plays through the opening parts of Mercenary 3:
https://www.youtube.com/watch?v=QHvlNYDPEmU&list=PL0537E0F6A3427964And here is a site with a lot more information about all three Mercenary games, and a download of MDDClone, which allows you to play all three games on a PC:
http://mercenarysite.free.fr/mercframes_graphic.htmUpdate - 10th February 2018:Thanks to Simon from the Mercenary site, I have the stuff that PC Bil says as you apprehend him and carry him to prison -
On approaching PC BIL
"HOW DID YOU GET IN HERE - GO AWAY"
"DON'T YOU COME NEAR ME - I'M WARNING YOU"
Triggered when player picks up PCB
"PUT ME DOWN - THIS INSTANT"
"I'M P C BIL - YOU'VE NO RIGHT TO DO THIS"
"I DEMAND TO SEE MY LAWYER IMMEDIATELY"
"- - - - - - HELP! - - - - - -"
Update - Jan 2020:PC Bil stands for Palyar Commander's Brother-In-Law - a reference to a character in the first Mercenary game.