Working at Frontier in the early 2000s
Nov. 4th, 2025 05:51 pmThe following is an extract from the December 2023 post to my mailing list, which you can join here: https://industries.arganoid.com/ One anecdote I didn’t share was about how I was interviewed at Frontier by its boss at the time, David Braben - an industry legend. I managed to get the job (initially as a QA tester and sysadmin) despite telling him that I used to fall asleep at my previous job. The whole thing was kind of surreal. Aged 21, I went from squandering my life while working 4 hours a week doing tech support at a primary school, to doing my dream job in the unusual setting of an isolated converted farmhouse, having meetings with a man who I saw as a celebrity, where we discussed ideas for the next Elite game. I realised recently that I’m now 10 years older than David had been when I started at Frontier. What is time, and how can we stop it from progressing? At the same time that Dog’s Life was being developed, the other team at Frontier was working on their first Wallace & Gromit game, Project Zoo. In the run-up to Frontier signing the deal to develop this, we did some preliminary work to demonstrate that we were able to create a good-quality rendition of an Aardman character. The initial demo featured Wallace running around the opening level of Dog’s Life. A memorable moment in my career was being asked by an animator “Can you walk up and down the office in the style of Wallace?”, which I gladly did. There wasn’t such a thing as YouTube back then, and he must not have had a DVD player to hand, so my crude impression was the next best thing.
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